That being said, I think I've hit a brick wall with my QoS Up/Down rules, and I'd appreciate any pointers you guys might offer me.
I have a PS4 (named TOYMACHINE) which I've set up with a Static IP of 192.168.0.110. I'm aware the amount of bandwidth needed for online gaming is not that much so I went ahead and measured my Download and Upload and proceeded to create a Normal Class with WAN Optimization and 99% BW, and a PS4 with 1% BW, MinRTT and Minimum BW of 768 Kbps, as the image shows:
Now, in the Upload section, I also created a Normal class with 99% assigned BW and a PS4 Class with 1% and a Minimum BW of 512 Kbps. Screenshot below:
Having done that, this is where I'm running into issues. At first, I just created rules with Source and Destination IPs based on the common PS4 ports but when checking the Connection LIst, all I saw were requests from my console going into the Normal class instead of the PS4 class, both in Upload and Download.
So I settled for the following rules:
Upload:
Download:
I have my ACC set up like so:
As I write this post, I fired up my PS4 and began to play Call of Duty to test my connections. Here's the result:
As you can see, connections that meet the requirements set in the Rules, still go to the Normal class instead of the PS4 one.
I'd love to know what I'm doing wrong, or, even better, if there's a more optimal way of making my PS4 connection a bit smoother while using the full advantage of QoS.
Thanks in advance for an amazing piece of software.