Help with QoS pings

Report issues relating to bandwith monitoring, bandwidth quotas or QoS in this forum.

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Lantis
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Re: Help with QoS pings

Post by Lantis »

Pretty close! Good first attempt.

On your download, switch all the ports to be "destination" not "source".

On your upload, switch all the IP's to be "source" instead of "destination"

When the traffic is on the way in (download) it's destination is your IP address and your port.

When it's on the way out (upload) the source is your IP and the port.

Hope that makes sense.
Once you've corrected those, fire up a game and see that the traffic starts to get filtered into it (QoS distribution page)
https://lantisproject.com/downloads/gargoylebuilds for the latest releases
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Musclethumbs
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Joined: Fri Jul 03, 2015 12:53 pm

Re: Help with QoS pings

Post by Musclethumbs »

Thanks :D Took me a bit of searching.

The WoW servers just went down so I cant test that haha. But I did put in the ports for steam and tried out counterstrike and it seems like it is working after looking at the QoS page. Heres some pics:

http://imgur.com/a/ALeLo

Does that look right? I also put in a manual control target to see if that did anything. it made the ping time limit go lower which I think is a good thing? Will changing this to 10 do anything bad?

I guess my questions now are, is there a way to add in a rule for both tcp and udp or do I just need to add in two rules (1 for tcp and 1 for udp)?

And when I played WoW I got a low ping but when a family member started watching Netflix, the ping still went up, didn't seem to come back down. I noticed in the B/W distribution page that it shows that family member using up most of the charts. Is this right?

http://imgur.com/oq5bK0X

Thanks for the help so far, confusing stuff. But getting there :D

Musclethumbs
Posts: 21
Joined: Fri Jul 03, 2015 12:53 pm

Re: Help with QoS pings

Post by Musclethumbs »

Oh yeah, and do the order of rules matter?

Lantis
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Re: Help with QoS pings

Post by Lantis »

Musclethumbs wrote:Thanks :D Took me a bit of searching.

The WoW servers just went down so I cant test that haha. But I did put in the ports for steam and tried out counterstrike and it seems like it is working after looking at the QoS page. Heres some pics:

http://imgur.com/a/ALeLo

Does that look right? I also put in a manual control target to see if that did anything. it made the ping time limit go lower which I think is a good thing? Will changing this to 10 do anything bad?

I guess my questions now are, is there a way to add in a rule for both tcp and udp or do I just need to add in two rules (1 for tcp and 1 for udp)?

And when I played WoW I got a low ping but when a family member started watching Netflix, the ping still went up, didn't seem to come back down. I noticed in the B/W distribution page that it shows that family member using up most of the charts. Is this right?

http://imgur.com/oq5bK0X

Thanks for the help so far, confusing stuff. But getting there :D
The fact that traffic is starting to show up is a good sign :)
I've never used the manual ping target so I can't comment.
The auto target calculates based on your connections capabilities.

Yes you must create a rule for each one I believe. It might be possible to leave that criteria blank which might result in it matching both. But I haven't tried it.

Is your Netflix question before or after we made these changes? If after, when you're experiencing these high pings show us a screenshot of the Active Congestion Control section and the classes section so we can see the traffic through each section. In my experience ping initially rises, then settles reasonably quickly.

The BW distribution chart doesn't matter too much in this case.

Yes rule order matters.
For example: if you had the following rules:
1. Destination: 192.168.1.100 -> normal
2. Destination: 192.168.1.100, Port: 10000 -> games

In that order, all traffic going to that destination will end up in normal because the rules are evaluated in order.
The games rule must come first in that example.
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Musclethumbs
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Joined: Fri Jul 03, 2015 12:53 pm

Re: Help with QoS pings

Post by Musclethumbs »

Ok so this is how it looks when a family member is on Netflix. I just went ahead and screen-shotted everything again in case anything else is wrong.

http://imgur.com/a/LmZve

Can't see what ping I get until WoW servers come back up unfortunately.

Lantis
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Re: Help with QoS pings

Post by Lantis »

Your upload rules still need the ports switched to source instead of destination but looks OK to me.

I'll check back tomorrow when hopefully WoW has come back online.
https://lantisproject.com/downloads/gargoylebuilds for the latest releases
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Musclethumbs
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Re: Help with QoS pings

Post by Musclethumbs »

Oops forgot about that.

I'll let you know how I go on WoW.

pbix
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Re: Help with QoS pings

Post by pbix »

People not familiar with how ACC works should not be entering manual ping times. ACC usually does a good job of selecting optimum settings in its automatic mode based on measurements it makes.

I think there may be a unrealistic expectation here about what ACC can do for you. Your screen shot shows 35ms pings are the lowest theoretical pings you can expect on a saturated WAN. This is the limit of your connection and the only way to improve that is to change your ISP or service in some way. In reality you will see spikes higher than this, even 3-4 times higher. Without ACC these spikes can go to 20x or 30x so that is what ACC can do for you and no more typically. A ping under 100ms is sufficient for online game play.

Putting in too low a value will mean that you will not achieve the highest utilization of your WAN link in the ACTIVE mode.
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Musclethumbs
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Joined: Fri Jul 03, 2015 12:53 pm

Re: Help with QoS pings

Post by Musclethumbs »

Yeah I'm not too sure how ACC works haha. But thanks for explaining.

So I ran WoW and had a family member use Netflix. Seems like it's working. Ping didn't jump up. Heres some pics. Do these look right?

http://imgur.com/a/2pIi5

Also for the rules, QoS wasn't picking up on any. Wasn't sure why. But QoS wouldn't kick in. I changed some things around and it started working. On the downloads page the ports are source and the ip is destination. That made it work. Not sure if I got confused when you told me, but is that right? then its the opposite for upload.

Lantis
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Location: Australia

Re: Help with QoS pings

Post by Lantis »

if it works for you then thats good.

they list their ports slightly differently to how Source Games list them.
they are listing source instead of destination.

glad you figured out to swap them!
https://lantisproject.com/downloads/gargoylebuilds for the latest releases
Please be respectful when posting. I do this in my free time on a volunteer basis.

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