Specific ip...protocol tcp.

Basic...you can change the first rule at your needs of gaming..just set specific ip or port.
Moderator: Moderators
Code: Select all
Upload:
Fast Class 90%
Normal Class 10%
128 bps = fast class
Download:
Normal Class 100%
Code: Select all
Upload:
Normal Class 100%
Download:
Normal Class 100%
I've always set the ping destination to either Google DNS, Quad9, or OpenDNS. Leaving it to my ISP seems to break ACC at times (and I use a big ISP in the US; Comcast). It's almost as if pings to Comcast IP are exempt from speed cap because the ping remains low even when the line gets saturated.ispyisail wrote:Also what about setting the default ACC ping to Google DNS?
I'm having good result so far
That was my case as well (different ISP), ping remaining low even when the line was fully saturated. ACC would still work, but not at its best, as I happened to find out later after changing to an alternative ping target.Volaris wrote:Leaving it to my ISP seems to break ACC at times (and I use a big ISP in the US; Comcast). It's almost as if pings to Comcast IP are exempt from speed cap because the ping remains low even when the line gets saturated.
This might just be the winner for me. I love the simplicity of the original settings but when I put them in and had a steam download occurring it absolutely massacred the connection for everyone else. It appears that steam upload uses the fast connection (<128k) and the download goes on the normal.GargoyleNoob wrote:Great for controlling b/w and helping with bufferbloat, but time-sensitive games still feel delayed even with a special rule just for my game's traffic on a WDR3600 w/ 1.10.x
Edit: These settings are rather beastly for gaming: https://gyazo.com/23d83aca8fca0111a4fd8303eb044faf
Same settings on upload.