I believe i've seen this discussed before, that's why i pointed it out, not sure now if it was Gargoyle's QoS so..
I'll post here if i find anything related to that.
We're all here to learn and everyone else who reads this for posterity, will appreciate our accuracy hahaha. I do think what you say is optimal though. There can be some edge case scenarios where traffic can be miscategorized.
flashfir wrote:
We're all here to learn and everyone else who reads this for posterity, will appreciate our accuracy hahaha. I do think what you say is optimal though. There can be some edge case scenarios where traffic can be miscategorized.
Definitely!
Found the thread i was talking about, it turns out that class priority is defined by setting a minimum bandwidth, as pbix clarifies a few posts later:
pbix wrote:The priority comes from the minimum bandwidth setting. Games have a fixed and small bandwidth requirement and this is how it is specified.
flashfir wrote:
Found the thread i was talking about, it turns out that class priority is defined by setting a minimum bandwidth, as pbix clarifies a few posts later:
pbix wrote:The priority comes from the minimum bandwidth setting. Games have a fixed and small bandwidth requirement and this is how it is specified.
True, but the rule order still matters since it matches from the top down. A rule at the top with matching criteria may move traffic into an unintended class.
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