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scenario-gargoyleforgamers [2015/04/27 03:56]
nworbnhoj [Assign Static IPs] Credits
scenario-gargoyleforgamers [2015/08/31 14:19]
nworbnhoj [Scenario] alternate approach
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 ==== Scenario ==== ==== Scenario ====
-A gamer, living with family who don't understand that every youtube video, every facebook refresh, every google search uses bandwidth and can cause you frustrating lag spikes.+A gamer, living with family who don't understand that every youtube video, every facebook refresh, every google search uses bandwidth and can cause you frustrating lag spikes. (([[http://www.gargoyle-router.com/phpbb/viewtopic.php?f=12&t=7261#p30122|alternate approach]]))
  
 ==== Objective ==== ==== Objective ====
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 ==== Assign Static IPs ==== ==== Assign Static IPs ====
-Assign a fixed static IP address to each device (mobile, laptop, tablet etc) and keep the static IPs for each person together in a group. Our gamer's name is Lantis.+Assign a fixed static IP address to each device (mobile, laptop, tablet etc) and keep the static IPs for each person together in a group.
  
  
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 | Sister-mobile | 192.168.1.71 | | Sister-mobile | 192.168.1.71 |
 | Sister-tablet | 192.168.1.72 | | Sister-tablet | 192.168.1.72 |
-| Lantis-PC | 192.168.1.80 | +| [[http://www.gargoyle-router.com/phpbb/memberlist.php?mode=viewprofile&u=6746|Lantis]]-PC | **192.168.1.80**((Awesome Gamer PC)) 
-| Lantis-mobile | 192.168.1.81 |+| [[http://www.gargoyle-router.com/phpbb/memberlist.php?mode=viewprofile&u=6746|Lantis]]-mobile | 192.168.1.81 |
  
  
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 The download calculation is a bit less simple. You need to know how many people you will be listening to at once. Lets say you are playing a team game, and there will be 4 others on your team. IF everyone speaks at once, then the maximum you will be listening to is 4 x 9.23KB/s x 8. During intense fights, it is not unlikely that everyone may be yelling at once, so it is usually best to estimate this at the maximum number. If you were in a channel where there were spectators, you might have your 4 team mates speaking at once and 2 spectators at the same time. Use your best judgement here. The download calculation is a bit less simple. You need to know how many people you will be listening to at once. Lets say you are playing a team game, and there will be 4 others on your team. IF everyone speaks at once, then the maximum you will be listening to is 4 x 9.23KB/s x 8. During intense fights, it is not unlikely that everyone may be yelling at once, so it is usually best to estimate this at the maximum number. If you were in a channel where there were spectators, you might have your 4 team mates speaking at once and 2 spectators at the same time. Use your best judgement here.
 In this example we will assume only our team mates will be speaking so 9.23KB/s x 4 x 8 = 295.36Kbps. In this example we will assume only our team mates will be speaking so 9.23KB/s x 4 x 8 = 295.36Kbps.
 +
 +Note: Create the new Service Class before the Classification Rule.
  
 === Gargoyle - Firewall - QoS (Upload) === === Gargoyle - Firewall - QoS (Upload) ===
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 We also need to know what Ports our game uses. Dota uses 27005 (like a lot of steam games). We also need to know what Ports our game uses. Dota uses 27005 (like a lot of steam games).
  
-Using these assumptions, lets create some service classes and rules.+Using these assumptions, lets create some service classes (first) and rules (second).
  
 === Gargoyle - Firewall - QoS (Upload) === === Gargoyle - Firewall - QoS (Upload) ===
scenario-gargoyleforgamers.txt · Last modified: 2015/08/31 14:19 by nworbnhoj