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| scenario-gargoyleforgamers [2015/04/27 03:57] nworbnhoj [Assign Static IPs] Formatting | scenario-gargoyleforgamers [2015/08/31 14:19] (current) nworbnhoj [Scenario] alternate approach | ||
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| ==== Scenario ==== | ==== Scenario ==== | ||
| - | A gamer, living with family who don't understand that every youtube video, every facebook refresh, every google search uses bandwidth and can cause you frustrating lag spikes. | + | A gamer, living with family who don't understand that every youtube video, every facebook refresh, every google search uses bandwidth and can cause you frustrating lag spikes. | 
| ==== Objective ==== | ==== Objective ==== | ||
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| ==== Assign Static IPs ==== | ==== Assign Static IPs ==== | ||
| - | Assign a fixed static IP address to each device (mobile, laptop, tablet etc) and keep the static IPs for each person together in a group. Our gamer' | + | Assign a fixed static IP address to each device (mobile, laptop, tablet etc) and keep the static IPs for each person together in a group. | 
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| | Sister-mobile | 192.168.1.71 | | | Sister-mobile | 192.168.1.71 | | ||
| | Sister-tablet | 192.168.1.72 | | | Sister-tablet | 192.168.1.72 | | ||
| - | | **Lantis-PC** | **192.168.1.80** | | + | | [[http:// | 
| - | | Lantis-mobile | 192.168.1.81 | | + | | [[http:// | 
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| The download calculation is a bit less simple. You need to know how many people you will be listening to at once. Lets say you are playing a team game, and there will be 4 others on your team. IF everyone speaks at once, then the maximum you will be listening to is 4 x 9.23KB/s x 8. During intense fights, it is not unlikely that everyone may be yelling at once, so it is usually best to estimate this at the maximum number. If you were in a channel where there were spectators, you might have your 4 team mates speaking at once and 2 spectators at the same time. Use your best judgement here. | The download calculation is a bit less simple. You need to know how many people you will be listening to at once. Lets say you are playing a team game, and there will be 4 others on your team. IF everyone speaks at once, then the maximum you will be listening to is 4 x 9.23KB/s x 8. During intense fights, it is not unlikely that everyone may be yelling at once, so it is usually best to estimate this at the maximum number. If you were in a channel where there were spectators, you might have your 4 team mates speaking at once and 2 spectators at the same time. Use your best judgement here. | ||
| In this example we will assume only our team mates will be speaking so 9.23KB/s x 4 x 8 = 295.36Kbps. | In this example we will assume only our team mates will be speaking so 9.23KB/s x 4 x 8 = 295.36Kbps. | ||
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| + | Note: Create the new Service Class before the Classification Rule. | ||
| === Gargoyle - Firewall - QoS (Upload) === | === Gargoyle - Firewall - QoS (Upload) === | ||
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| We also need to know what Ports our game uses. Dota uses 27005 (like a lot of steam games). | We also need to know what Ports our game uses. Dota uses 27005 (like a lot of steam games). | ||
| - | Using these assumptions, | + | Using these assumptions, | 
| === Gargoyle - Firewall - QoS (Upload) === | === Gargoyle - Firewall - QoS (Upload) === | ||