Call of Duty online gaming more responsive w/ QoS Off
Posted: Sat Dec 22, 2012 3:23 pm
The title is pretty much self-explanatory. I've been struggling with the latest Call of Duty game (Black Ops 2, PS3 version) for about a month now, and after trying a variety of different configuration tweaks, I found that disabling QoS has had the greatest effect on mitigating my "lag" issues when playing this game.
I have struggled with frustrating lag issues with the new Call of Duty game, Black Ops 2, for about a month, having a generally horrible experience playing the game and trying to be successful/competitive. I've struggled to simply maintain an average performance ("average" equating to approximately a 1.0 kill-to-death ratio--i.e., killing about as many people and the number of times I die in the game). After turning the QoS feature off entirely (both upload and download QoS), my kill-to-death ratio statistic has risen dramatically to about a 2-to-1 or greater kill-to-death ratio pretty consistently, over the course of the last 15-20 matches I have played thus far since disabling QoS; my overall empirical feeling is that the game feels significantly more responsive and smooth with QoS off.
This result is very much in-line with my previous experiences with turning QoS on and off on other routers and types of firmware I have owned (Linksys WRT54G, Buffalo WHR-HP-G300N, D-Link DIR-655, and lastly, Netgear WNDR3700v2). In all cases--and counter to my expectations--disabling QoS has usually benefited my gaming experience with Call of Duty games, enhancing either the responsiveness with which my bullets successfully register when shooting enemies, and/or the smoothness with which I see enemies move on-screen. My statistical performance has usually improved markedly with QoS off.
I hypothesize and attribute this overall improvement to the fact that QoS, even Gargoyle's implementation, actually increases the overhead, amount of processing, and overall feeling of latency (actual RTT ping times and ping tests remain mostly unchanged) of one's network packets, at least in terms of the Call of Duty games. Disabling QoS appears to make online gaming more responsive in Call of Duty, and thus enhance one's performance.
My performance and experience in another online game, Battlefield 3, seems largely unaffected by whether QoS is on or not. I do not know whether this is due to the fact that Battlefield 3 is less of a twitch-based, reactionary game than Call of Duty--thus less affected by slight differences in packet delay and processing--or whether the fact that it runs on a dedicated server network model (in contrast to the peer-hosted model of Call of Duty games) has any relation to my findings.
Fyi with regards to my network setup, I currently use a Netgear WNDR3700v2 router, Gargoyle 1.5.8, connected to the Motorola SB6120 Docsis 3.0 cable modem, and subscribe to Comcast cable internet, with download and upload bandwidth of approximately 16 megabits downstream and 2 megabits upstream.
I have struggled with frustrating lag issues with the new Call of Duty game, Black Ops 2, for about a month, having a generally horrible experience playing the game and trying to be successful/competitive. I've struggled to simply maintain an average performance ("average" equating to approximately a 1.0 kill-to-death ratio--i.e., killing about as many people and the number of times I die in the game). After turning the QoS feature off entirely (both upload and download QoS), my kill-to-death ratio statistic has risen dramatically to about a 2-to-1 or greater kill-to-death ratio pretty consistently, over the course of the last 15-20 matches I have played thus far since disabling QoS; my overall empirical feeling is that the game feels significantly more responsive and smooth with QoS off.
This result is very much in-line with my previous experiences with turning QoS on and off on other routers and types of firmware I have owned (Linksys WRT54G, Buffalo WHR-HP-G300N, D-Link DIR-655, and lastly, Netgear WNDR3700v2). In all cases--and counter to my expectations--disabling QoS has usually benefited my gaming experience with Call of Duty games, enhancing either the responsiveness with which my bullets successfully register when shooting enemies, and/or the smoothness with which I see enemies move on-screen. My statistical performance has usually improved markedly with QoS off.
I hypothesize and attribute this overall improvement to the fact that QoS, even Gargoyle's implementation, actually increases the overhead, amount of processing, and overall feeling of latency (actual RTT ping times and ping tests remain mostly unchanged) of one's network packets, at least in terms of the Call of Duty games. Disabling QoS appears to make online gaming more responsive in Call of Duty, and thus enhance one's performance.
My performance and experience in another online game, Battlefield 3, seems largely unaffected by whether QoS is on or not. I do not know whether this is due to the fact that Battlefield 3 is less of a twitch-based, reactionary game than Call of Duty--thus less affected by slight differences in packet delay and processing--or whether the fact that it runs on a dedicated server network model (in contrast to the peer-hosted model of Call of Duty games) has any relation to my findings.
Fyi with regards to my network setup, I currently use a Netgear WNDR3700v2 router, Gargoyle 1.5.8, connected to the Motorola SB6120 Docsis 3.0 cable modem, and subscribe to Comcast cable internet, with download and upload bandwidth of approximately 16 megabits downstream and 2 megabits upstream.