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Re: Upload QoS ignoring Source IP Field?
Posted: Mon Apr 03, 2017 4:40 pm
by flashfir
d3fz wrote:Good point.
I believe i've seen this discussed before, that's why i pointed it out, not sure now if it was Gargoyle's QoS so..
I'll post here if i find anything related to that.
We're all here to learn and everyone else who reads this for posterity, will appreciate our accuracy hahaha. I do think what you say is optimal though. There can be some edge case scenarios where traffic can be miscategorized.
Re: Upload QoS ignoring Source IP Field?
Posted: Mon Apr 03, 2017 5:26 pm
by d3fz
flashfir wrote:
We're all here to learn and everyone else who reads this for posterity, will appreciate our accuracy hahaha. I do think what you say is optimal though. There can be some edge case scenarios where traffic can be miscategorized.
Definitely!
Found the thread i was talking about, it turns out that class priority is defined by setting a minimum bandwidth, as pbix clarifies a few posts later:
pbix wrote:The priority comes from the minimum bandwidth setting. Games have a fixed and small bandwidth requirement and this is how it is specified.
Discussion thread:
viewtopic.php?f=12&t=4919#p21130
Re: Upload QoS ignoring Source IP Field?
Posted: Tue Apr 04, 2017 12:14 am
by encro
d3fz wrote:flashfir wrote:
Found the thread i was talking about, it turns out that class priority is defined by setting a minimum bandwidth, as pbix clarifies a few posts later:
pbix wrote:The priority comes from the minimum bandwidth setting. Games have a fixed and small bandwidth requirement and this is how it is specified.
Discussion thread:
viewtopic.php?f=12&t=4919#p21130
True, but the rule order still matters since it matches from the top down. A rule at the top with matching criteria may move traffic into an unintended class.